
With the current video game market simply oozing the undead and every part of popular culture featuring some mention of their rotten skin or dulled, bestial eyes, it has become incredibly difficult to create an original title that has some flair and creativity to it. Between the copies of the Walking Dead, the 'infected' and the post-apocalyptic dreariness, we have managed to envelop ourselves in them. But creating a somewhat comedic, hack and slash style game where you have to cut your way through the shuffling horde is a step in the right direction.
Trapped Dead: Lockdown is that very step, blending extreme gore with fairly interesting gameplay mechanics. It is planned for its official release on March 20th through Steam, on Mac, PC and Linux. There's also a planned release for both PS4 and Xbox One, just so that the next generation gamer aren't left out.
Headup Games and Bigmoon Studios are the wonderful developers behind this incarnation of the ongoing Zombie siege upon our screens and are currently holding the flag for the Indie developers, because a game this big across all platforms hasn't been around in a long time.
As a mash up between the RPG, horror, shooter and hack and slash genres this game aims to please multiple cults in one fell swoop. Without saying too much about the gameplay and intertwining stories, TD:L manages this in a torrent of blood, weapons and cash. Where the combat is violent, it takes it to fantastically grotesque heights that want the player to wade into the crimson mire and rip everything limb from limb.
After been given access to the beta, I found that the game totally changes depending on who you decide to play as. Play as the Butcher and you become a burly, muscle bound, also shirtless, Goliath who hulks over enemies and mows them down, but playing as the Assassin will open up new combat decisions for you, will you go up close with a shotgun or perhaps try your hand at shooting from a distance? The 5 current classes available all add a layer of interest to the mystery behind the dead suddenly rising and coming for the brains of the living within this backwater American town that you're stuck in.
Overall though, I'm very excited to see what they, the developers, will change and fine tune in the final product because I like this game. I like the way it looks, feels and plays, it actually feels more like a game than a beta when I played it though, so, I remain curious.
Aside from the little issues that will be fixed upon release, because I'm willing to overlook these as they allowed me access to a game that isn't actually finished yet, this beta looks amazingly promising. With the added promise of a multiplayer feature that would allow you and four friends to co-operatively, TD:L is a game that looks to dominate the arcade and Indie scene when it lands as a complete title.
Trapped Dead: Lockdown
Matt Dawson









