top of page

I'll give Tower of Guns one thing, it's aptly, and perfectly, named. The reason for this is because the first thing you see as you're greeted with the menu options, covering most of the introduction screen, is a massive metal structure comprised of mismatching barrels, tripods and right at the very top, a gun that looks as if it could shoot down planets if it felt like it. And you have to scale this fortress.

Your mission in Tower of Guns is very simple, ascend the tower, destroying the defences along your way and discovering what's at the final floor. Aside from the gameplay emphasis on dealing as much damage as possible without taking a hit, hence why your weapons actually 'level-up', this entire game is fantastically over the top at every turn. Seriously, every single room in this gargantuan tower is packed to the brim with cannons, lazers, spikeballs, sawblades and most importantly, bullets.

The guns alone are marvellous inventions, clearly made by a often referred developer, Joe, who has a sense of humour. To start with you'll be offered a standard pistol-esque gun that shoots small particles at enemies and a sawblade launcher, or, the 'Pizza thrower'.
As you progress and die across multiple runs of the tower, you'll gradually complete the requirements for the other weapons that are locked to begin with, and some of them are very fun to use indeed. One includes a flak cannon that acts an impromtu shotgun and another is a marked as a “609mm pistol”, which can kill from rooms away.

The best part is that your game won't lag until you accidentally, or purposely, access the Bullet Central. Which was the most intense five minutes of any shooter I've ever played, because trying to stay alive while there's roughly a hundred or more automatons firing bullets at your head as you jump toward the elevator, isn't easy suffice to say. Imagine playing Super Mario with every inch of the screen covered in bullet bills who are bearing down on your red capped backside, wanting your head.

Apart the brilliantly mental action that keeps the player on their toes, the game also manages to bring a lot of back story with the on-screen dialogue. Every time you meet a somewhat gruesome end at the hands of some turret, you'll change into a new character. Each one is unique, offering new lines of text that add a sense of mystery, depending on who you play as.

Tower of Guns also stands out because it seems to mirror the art style used in cartoon based titles like Borderlands, with bold lines, bright colours and a sense of dark humour about it. It strangely suits it too, I don't think the game would have been nearly as effective if it didn't have this cartoon, bold backdrop.
Overall though, this game is a wonderfully bizarre shooter that hails back to the early days in the video game industry when checkpoints didn't exist, and is a modern roguelike experience that looks very promising indeed.

   Tower of Guns
Matt Dawson
  • YouTube Square
  • twitter-bird2-square
  • facebook-square

 

Here at One up Gaming, we do features and reviews on games available for all the current platforms like PC, XBOX 360, PS3, PSVita, 3DS and IPads, which mostly are updated daily. We also conduct competitions and give-aways . Don't miss our newsletters and podcasts! Sign up for our Newsletter today!

 

One up Gaming © 2013
David Cameron

Donate with PayPal

Show your support by making a donation now. All proceeds go towards our hosting fees, and help ensure that we can keep offering great FREE Gaming entertainment.

bottom of page