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You're the last person standing. You don't know if anyone else made it out, all you know is that you survived. There's one tiny, itsy, bitsy problem; you've attracted the unwanted attention of every rotting corpse within a thousand miles. What would you do? You can't outrun the horde, but maybe, just maybe, you can give them something to remember.

Over 9,000 Zombies takes the concept of a last, desperate stand that will end badly but doesn't, to awesome, ridiculous heights. This is perfected using a 2D, top-down retro style that values extreme firepower over everything else. I've never come across a game that throws the player so quickly into a total life or death situation, within five minutes of playing you're up to your throat in the shambling dead.

I'm simply going to go over the fairly minimalistic flaws first before I cut into the bulk of the review because there's not many of them to count. The combat suffers from time to time with choppy frame rates, because there's just so much going on the screen that you, and probably your PC, can't handle it. And that about does it, because there's nothing more that's horribly wrong with this game.

As last stand style games go, this is one of the best in my opinion. It engages you quickly, keeps you interested, builds on the basic mechanics then offers you a hearty challenge that you cannot refuse. You're given the chance to kill ranks, upon ranks of undead using an arsenal of weapons that are probably banned in several countries or don't even exist yet, and the more you kill, the more you earn.

Every time you kill 100% of the required Zombies with one weapon group, your character levels up, giving you more power from four tiers (carnage, medic, engineer and fighter). As well as granting access to a new weapon tier. Each is stronger than the last, giving you more unwieldy stopping abilities against the moaning dead.
When you manage to reach the highest tier, depending on how you played, you'll have one, and only one, of the most epic guns ever. Including an RPG, a M-32 grenade launcher, a Chaingun and a Tesla gun (a railgun).

And despite the heavy focus on this 'gun-ho' gameplay that seems to blindly disregard any form of tactics or strategy in the maps, you'll probably be surprised to learn that tactics and clever thinking are the only way to survive the later days. Using the scrap metal and grenades you loot off the corpses, you can manufacture turrets, concrete walls and blockades to funnel them into ways that are better for you to kill them.

This system works well until you realise that they can break down your walls if you're not careful, a seemingly pointless revelation, until you find out that hundreds of these evil, brain munching fiends can get through. Within a matter of moments, things can go from just peachy to the most nightmarish episode ever.

The added multiplayer feature only makes this fantastic game even better, it just gives you the power to fight shoulder-to-shoulder with three other survivors and use even more turrets, guns, grenades and flame throwers to mow down the seething horde at even faster rate than you've encountered before.
Steam stores variety of self-made maps only further increase it's already prestigious replay value, by letting the community in on the action, a whole new plane of fantastic creations can be fabricated simply because people are bored.

In summation, this game is the pinnacle of top down Zombies titles and I want to see what these guys can down in the future with their designs.

   Over 9,000 Zombies!                              * * * * *
Matt Dawson
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David Cameron

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