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Jumping straight from the end of Inhale, Sepulchre, episode 2, puts you behind the angst brimmed glasses of Doctor Lang as the train to the port town before Augur Peak takes a bizarre turn for the worse along the way. I say this, but the episode begins rather normally, as Doctor Lang fades from black to show him reading the book Alex gave him at the station during Inhale.

Right off the bat Sepulchre feels different. As you exit your compartment and into the main aisle, there's an uneasy ambience that hangs in the air around you. Perhaps it's the music in the background, or the strange black bags strewn about the train or maybe you just don't like that the old Conductor, Don, doesn't quite make sense.

Seriously, even if you have the perception of a brick, you'll quickly pick him up for not making a lick of sense. Regardless of Don's antics, you find yourself wanting a drink to soothe your nerves during this late hour and the ever wise conductor is on hand to help. He recommends going to the back of the train and talking to Floyd, the bar man, then he asks you if you wouldn't mind getting him some whiskey.

However, before you even get to the serving carriage, you're halted by an open door that you can choose to investigate. Inside this dimly lit room is a single, black robed man who cannot speak properly. More interesting that him though, is the small, jewelled box placing on the centre of the table, which will become useful later on.

This is where the conversation train gets strange, weird and a whole other kind of wrong. I must commend the voice actor who played Floyd, the condescension and loathing put into those words is incredible. The conversation quickly goes into a downward spiral as Floyd, the man serving alcohol to the seemingly empty train, questions if Lang should be drinking.

Lang responds in turn with an erratic outburst that sounds like it wasn't meant for Floyd in the first place. He mentions another person that sounds like an ex wife or lover, and the torrent of abuse from Floyd only ends when you finally get around to buying an entire bottle of whiskey for Don's hip flask.

Now that you've got the whiskey and you're thoroughly questioning the sanity of everyone aboard this train, you head back to Don. After he's got his drink, you decide to ask about the young girl he mentioned earlier, hence why he wasn't making any sense, and he denies ever talking about Alex, the one he was clearly talking about.

As you make your way back to the cabin, Don suggests going to see that old man in 2-C in the next carriage and then he ask Lang who he is talking about again. The designers and writers have done a brilliant job of confusing the player and making them question if Lang is delusional or everyone around him is.

The preliminary nail in the coffin comes back to that old man and his box, because within that box hides a small toy train which creates a very weird situation. Upon solving the puzzle using some Victorian death photos and a little bit of creativity, you're shown a toy train submerged in earth, a train that happens to look like the one you're on.

Feeling like he's losing his mind, Lang quickly retreats, hoping to escape from the strange black bags that keep appearing in place of the people on the train. However, upon reaching his cabin, he realises that something is finally off as the train appears to be surrounded by earth, swallowed in fact.

Sepulchre is the brilliant middle episode of the Charnel House Trilogy and it really starts to explore the mental taxation that the character are clearly experiencing because the odd events happening around them. There's nothing really that you can properly fault it for, the game delivered initially and the second instalment is only stronger than the last.

Charnel House Trilogy Episode 2: Sepulch     * * * * *

Matt Dawson

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